Coming soon

Know what happened.Know what to say.

Paladin reads the in-game chat your child types on their Windows PC, flags the things that matter, and gives you the words for the conversation that follows.

Windows PC games only Built for COPPA compliance from day one Ask for a founding-family place →
How it works

Three things happen, and none of them are a surprise.

It runs on their PC — and they can see it.

It installs on the Windows PC your child games on and runs quietly alongside their games. It isn’t hidden, and we don’t offer a way to hide it: there’s a Paladin icon in their system tray, and they can use it to ask you for more screen time. Tell them it’s there — that’s the point.

It reads what they type in the game — and nothing else.

While a game Paladin recognises is on screen, every message your child types into its chat is checked — for bullying, for predatory contact, for self-harm language, for a handful of other things a parent would want to know about. Almost all of it is ordinary, and ordinary chat isn’t kept. Outside the game — homework, the browser, a message to a friend — it reads nothing at all.

When something matters, you get the words.

Not a transcript dump. Not a risk score out of ten. An alert — by email, and as a push notification — that explains what happened, why it was flagged, and specific things you might actually say, because knowing is only half of it.

What arrives

An alert is a starting point, not a verdict.

Some things aren’t one bad message — they’re a shape that only appears over weeks. Paladin watches for both.

Attention Needed In-game chat · Fortnite · 4 sessions this week
How the concern built
MonTueThuFri

A player has been asking personal questions.

Over four sessions this week the same player has asked which school Riley goes to, whether anyone checks Riley’s messages, and suggested moving the conversation somewhere else. No single message was alarming on its own — the pattern is.

What you might say
  • Start open. “Who have you been playing with lately?” Let them bring it up.
  • Name the behaviour, not the person — it’s the questions that are off, not the player.
  • Agree a rule together: school, address and schedule stay offline. No exceptions, no negotiating.

An example of what an alert looks like. Not a real alert, and not a real child.

Ask for a founding-family place →

Straight answers

What Paladin sees, and what it doesn’t.

You should know the shape of the blind spots before you decide, not after something slips through one.

What it sees
  • The in-game chat your child typesEvery message they send inside a game Paladin recognises, on their Windows PC.
  • Patterns that build over timeContact that escalates across sessions, not just one bad message.
  • Which games, and for how longSo screen-time limits are something you can actually set.
What it doesn’t
  • The messages other players send backPaladin reads your child’s keystrokes, so you see their half of the conversation.
  • Voice chatNot today.
  • Their screen, camera or filesPaladin doesn’t take screenshots and doesn’t read anything on disk.
  • Anything typed outside a gameHomework, the browser, messages to friends — if a recognised game isn’t the window on screen, nothing is read.
  • Phones, consoles or MacsOne Windows PC per install. That’s the whole territory.

That first one is the limit worth sitting with. You’ll see what your child says and how they respond — which is usually enough to recognise when something has gone wrong — but you won’t see the other person’s words. If that isn’t enough for your family, we’d rather you knew that here than found it out later.

Why “Paladin”

The paladins were the twelve peers of Charlemagne’s court — knights of the old French epics, sworn to a code before they were sworn to a king. The name reached tabletop games in 1975, and it brought the code along with it.

In almost every game since, the paladin is not the damage class. No biggest number, no best weapon. What a paladin gets is an aura, a shield, and the job of standing between the party and whatever is coming. The abilities come from an oath — and if the oath breaks, so do they. It is the only class defined by what it refuses to do.

We took the name on purpose. Paladin doesn’t play your kid’s game, and it doesn’t fight anyone on your behalf — you’re the one who does that. It holds a line you set, tells you plainly what it saw, and stays bound by a list of things it won’t look at. That list is the section you just read.

Questions

The ones worth asking first.

Is this spyware?

It’s monitoring, and we’d rather call it that than pretend otherwise. What separates it from spyware is that it isn’t secret: there’s a Paladin icon in your child’s system tray, they can use it to ask you for more screen time, and we don’t offer a way to hide it. Tell them it’s running.

A tool your kid knows about changes what happens. A tool they don’t know about just collects evidence.

Which games does it work with?

The ones kids this age actually play: Roblox, Fortnite, Minecraft (Java Edition), Rocket League, Among Us, Valorant, Apex Legends, Overwatch 2, The Sims 4, Palworld, Marvel Rivals, Stardew Valley and more — about two dozen at the moment. The list lives on our side, so it grows without you reinstalling anything.

If your child’s game isn’t on it, write to us and tell us which one. That’s how the list gets longer.

What happens to my child’s chat?

Most of it is scored and thrown away — if a message doesn’t raise a concern, the text isn’t kept. When something does raise an alert, we keep it, because you need to see what actually happened.

There’s one case in between, and it’s worth explaining: early, low-level signs of grooming are kept with names and identifying details stripped out. Grooming builds slowly, and recognising it means remembering what came before.

Why can’t it see what other players say?

Paladin reads what your child types. Reading the other side means reading the screen, and doing that reliably — across games that actively resist being read — is a harder problem than it sounds. We’re working on it. We’d rather ship the half we can do properly than claim both.

What about false alarms?

They’ll happen — language is messy and kids are dramatic. That’s why an alert is written as a starting point, not a verdict: it shows you the messages it’s based on and why they were flagged, so you can judge for yourself in a minute. If it’s wrong, dismiss it. If it keeps being wrong, turn the sensitivity down for that child.

What do I need to set it up?

A Windows PC your child games on, and about five minutes. You install a small program, pair it to your account, and it starts. Everything after that lives in a dashboard you can open on your phone.

What will it cost?

One plan: $12 a month or $99 a year, for the whole household, with a 14-day trial. Everything is included — no tiers, because the alert with the words to say is the product. Families in the first group pay $79 a year, locked for as long as they stay.

One thing worth knowing now: setting up involves a 50¢ card check. Children’s privacy law requires us to confirm that an adult — not a child — is the one turning monitoring on, and a card is how that’s done. It’s a temporary hold that’s released straight away, not a charge.

Paladin opens first to a small group of families.

We’re finishing the parts that have to be right before anyone hands us their kid’s data. When we open, it’ll be to a small first group — at $79 a year, locked for as long as you stay, in exchange for telling us what’s wrong.

You get a direct line to the people building it. If you’d like to be one of them — or you just want to argue with something on this page — write to us.

Ask for a place hello@getpaladin.gg

There’s no signup form on purpose. No list, no drip campaign — the mail comes to us, and we answer it ourselves. The reply tells you what the first group involves and when it starts.

Paladin is built by MBJR Creative, an independent studio in Florida. The mail goes to Mark.